2005 · 36 citations · 7 references
EducationEducational TechnologyTeachingArtificial Intelligence In EducationAssessment For LearningE-learningGame-based LearningIntelligent AgentsInteractive Learning EnvironmentsSimulation-based AssessmentSimulation-based InstructionSimulation-based LearningActive Learning DesignAgent-based Learning EnvironmentsAssessment In Educational GamesAssessment In Games PedagogyDigital Game-based LearningMarket Clearing MechanismsNegotiation Protocols
This paper presents a software tool that supports teaching, assessment and student directed learning in AI and multi-agent systems courses. E-game is a configurable on-line auction server that promotes active learning through the use of simulation exercises. The system can be used to teach and demonstrate principles in negotiation protocols, market mechanisms and agent strategies. Moreover, it provides the facilities for instructors to develop exercises that can be used for teaching or assessment providing the students with a challenging and interactive environment and the opportunity to experiment and put into practice the principles taught.
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David J. DeRose, Brenda Laurel · TDR/The Drama Review · 1993 · 1.3K citations
The Michigan Internet AuctionBot
Peter R. Wurman, Michael P. Wellman, William E. Walsh · 1998 · 458 citations · Full text
Designing the market game for a trading agent competition
Michael P. Wellman, Peter R. Wurman, Kevin O’Malley et al. · IEEE Internet Computing · 2001 · 162 citations
Social Sciences, Economics, Strategy +17
William Sadera, Qing Li, Liyan Song et al. · Computers in the Schools · 2014 · 137 citations
Education, Educational Psychology, Educational Technology +13