Publication | Closed Access
Tetrahedral projection using vertex shaders
27
Citations
17
References
2002
Year
Real-time VisualizationEngineeringGeometryGeometry GenerationComputer-aided DesignProjective MethodsData ScienceInteractive Computer GraphicComputational GeometryGeometry ProcessingGeometric ModelingDesignComputer ScienceProjection SystemParallel VisualizationVolume RenderingNatural SciencesTetrahedral ProjectionTetrahedral Elements
Projective methods for volume rendering currently represent the best approach for interactive visualization of unstructured data sets. We present a technique for tetrahedral projection using the programmable vertex shaders on current generation commodity graphics cards. The technique is based on Shirley and Tuchman's Projected Tetrahedra (PT) algorithm and allows tetrahedral elements to be volume scan converted within the graphics processing unit. Our technique requires no pre-processing of the data and no additional data structures. Our initial implementation allows interactive viewing of large unstructured datasets on a desktop personal computer.
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