2002 · 28 citations · 18 references
ComputingComputer ScienceVisualizationComputer GraphicsInteractive VisualizationVolume Visualization3D RenderingGeometry ProcessingThree-dimensional VisualizationVolume RenderingVolumetric RenderingVolumetric VisualizationInteractive Scientific VisualizationInteractive Visualization ToolsInteractive Volume RenderingTetrahedral ElementsVertex ShadersVolumetric Data Visualization
Sandia National Laboratories* Projective methods for volume rendering currently represent the best approach for interactive visualization of unstructured data sets. We present a technique for tetrahedral projection using the programmable vertex shaders on current generation commodity graphics cards. The technique is based on Shirley and Tuchman’s Projected Tetrahedra (PT) algorithm and allows tetrahedral elements to be volume scan converted within the graphics processing unit. Our technique requires no pre-processing of the data and no additional data structures. Our initial implementation allows interactive viewing of large unstructured datasets on a desktop personal computer.
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A polygonal approximation to direct scalar volume rendering
Peter Shirley, Allan Tuchman · 1990 · 428 citations