Vertex Shaders

Vertex Shader is a programmable graphics processing unit (GPU) function that operates on individual vertices within a 3D mesh, transforming their positions from object space to clip space while optionally computing and passing per-vertex attributes such as color, normal, or texture coordinates to subsequent rendering pipeline stages.

53

Publications

2.3K

Citations

143

Authors

63

Institutions

Publications per year

2017–2026

4

Variants

Vertex Shader

Authors

143

  1. HY
    Hoi‐Jun Yoo

    Korea Advanced Institute of Science and Technology, South Korea

    5 publications · 166 citations

    5

    h-index

  2. JS
    Ju‐Ho Sohn

    Korea Advanced Institute of Science and Technology, South Korea

    4 publications · 127 citations

    4

    h-index

  3. NP
    Niklas Peinecke

    Deutsches Zentrum für Luft- und Raumfahrt e. V. (DLR), Germany

    3 publications · 59 citations

    3

    h-index

  4. JW
    Jeong‐Ho Woo

    Korea Advanced Institute of Science and Technology, South Korea

    3 publications · 99 citations

    3

    h-index

  5. RW
    Ramchan Woo

    Korea Advanced Institute of Science and Technology, South Korea

    3 publications · 115 citations

    3

    h-index

1–5 of 143

Venues

  1. Computer Graphics Forum

    6 publications · 394 citations

    6

    h-index

  2. 5

    h-index

  3. IEEE Journal of Solid-State Circuits

    2 publications · 81 citations

    2

    h-index

  4. arXiv (Cornell University)

    Repository · 2 publications · 319 citations

    2

    h-index

  5. Eurographics

    Repository · 2 publications · 107 citations

    2

    h-index

1–5