Publication | Open Access
A polygonal approximation to direct scalar volume rendering
239
Citations
16
References
1990
Year
Real-time VisualizationRealistic RenderingEngineeringComputer Graphic TechniquePolygonal ApproximationComputer-aided DesignTetrahedral Volume CellsInteractive Computer GraphicComputational GeometryReal-time Computer GraphicGeometric ModelingScalar Volume RenderingExpressive RenderingComputer EngineeringComputer ScienceVolume RenderingNatural SciencesExtended RealityVolume Cell
One method of directly rendering a three-dimensional volume of scalar data is to project each cell in a volume onto the screen. Rasterizing a volume cell is more complex than rasterizing a polygon. A method is presented that approximates tetrahedral volume cells with hardware renderable transparent triangles. This method produces results which are visually similar to more exact methods for scalar volume rendering, but is faster and has smaller memory requirements. The method is best suited for display of smoothly-changing data.
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