1998 · 14 citations · 14 references
ComputingVisualizationComputer GraphicsImmersive VisualizationRenderingParticle SystemsParticle-based SimulationSimulation VisualizationSmoke SimulationVirtual Environment DesignVirtual RealityCloud VisualizationGpu-based Particle SystemsParticle RenderingPoint-cloud Rendering
In this paper, we present a new method of simulating and visualizing smoke and steam clouds in virtual environments (VEs). We use a particle system approach, but reduce the particle numbers to decrease the computation and rendering times. Special care, however is taken for the presentation quality of the clouds. From every viewing point (even within the clouds), the VE user does not have the impression that the clouds are hollow polyhedrons, but rather fuzzy objects.
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Geoffrey Y. Gardner · ACM SIGGRAPH Computer Graphics · 1985 · 280 citations · Full text
Particle animation and rendering using data parallel computation
Turbulent wind fields for gaseous phenomena
Jos Stam, Eugene Fiume · 1993 · 199 citations