Gpu-based Particle Systems
GPU-Based Particle Systems is a computational framework for simulating and rendering particle dynamics in real time by leveraging the parallel processing capabilities of graphics processing units, distinguishing it from traditional CPU-based approaches through its use of massively parallel architectures optimized for graphics and numerical computations.
58
Publications
2.8K
Citations
206
Authors
108
Institutions
Publications per year
2017–2026
18
Parents
58
Darwyn Peachey · ACM SIGGRAPH Computer Graphics · 1986 · 232 citations
Particle animation and rendering using data parallel computation
Particle Simulation using CUDA
Simon Green · 2010 · 130 citations
1–5 of 58
206
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Laboratoire de Physique Nucléaire et de Hautes Énergies, France
3 publications · 176 citations
3
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3
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2
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2
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1–5 of 206
108
University of Chinese Academy of Sciences
Beijing, China
2 h-index
3 publications
213 citations
University of Science and Technology of China
Hefei, China
2 h-index
2 publications
103 citations
École Polytechnique Fédérale de Lausanne
Lausanne, Switzerland
2 h-index
7 publications
242 citations

Chinese Academy of Sciences
Beijing, China
2 h-index
7 publications
348 citations
Brno University of Technology
Brno, Czechia
2 h-index
5 publications
62 citations
Microsoft (United States)
Redmond, United States
2 h-index
2 publications
51 citations
Leiden Observatory
Leiden, Netherlands
2 h-index
4 publications
202 citations

University of Pretoria
Pretoria, South Africa
2 h-index
2 publications
163 citations
1–8 of 108
3 publications · 197 citations
3
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TVCG · 3 publications · 268 citations
3
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2 publications · 357 citations
2
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2 publications · 139 citations
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2 publications · 88 citations
2
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