Particle Systems

Particle Systems is a computational modeling technique in computer graphics that simulates the dynamic behavior of a large collection of small, discrete entities, or particles, governed by physical or procedural rules, to render complex, time-varying visual phenomena such as fire, smoke, or fluid in real-time or generative visual art contexts.

1.5K

Publications

143.2K

Citations

4.5K

Authors

1.3K

Institutions

Publications per year

2017–2026

276

Authors

4.5K

  1. WG
    Wei Ge

    Institute of Process Engineering, China

    10 publications · 353 citations

    10

    h-index

  2. MR
    M. Roos

    Helsinki Institute of Physics, Finland

    10 publications · 7.1K citations

    10

    h-index

  3. PD
    Pierre Del Moral

    Institut national de recherche en sciences et technologies du numérique, France

    8 publications · 622 citations

    8

    h-index

  4. TG
    T. G. Trippe

    Lawrence Berkeley National Laboratory, United States

    8 publications · 9.6K citations

    8

    h-index

  5. NB
    Naomi Barash-Schmidt

    University of California, Berkeley, United States

    7 publications · 1.9K citations

    7

    h-index

1–5 of 4.5K

Venues

  1. Powder Technology

    75 publications · 4.6K citations

    35

    h-index

  2. Journal of Computational Physics

    51 publications · 6.4K citations

    33

    h-index

  3. Chemical Engineering Science

    23 publications · 1.9K citations

    22

    h-index

  4. Computer Physics Communications

    32 publications · 2.9K citations

    21

    h-index

  5. Journal of Statistical Physics

    20 publications · 548 citations

    16

    h-index

1–5