2011 · 64 citations · 21 references
EngineeringRobotics EngineeringGraspingInteraction DesignUser Experience DesignDexterous ManipulationDirect Manipulation InterfacesGrasp DetectionReach-to-grasp ControlTactile Sensing For GraspingVirtual RealityFeedbackManipulationProjection-based EnvironmentsTactile FeedbackTactile Feedback In GraspingTactile Feedback InputTactile Sensing For ManipulationVisual Feedback
We present a study that compares finger-based direct interaction to controller-based ray interaction in a CAVE as well as in head-mounted displays. We focus on interaction tasks within reach of the users' arms and hands and explore various feedback methods including visual, pressure-based tactile and vibro-tactile feedback. Furthermore, we enhanced a precise finger tracking device with a direct pinch-detection mechanism to improve the robustness of grasp detection. Our results indicate that finger-based interaction is generally preferred if the functionality and ergonomics of manually manipulated virtual artifacts has to be assessed. However, controller-based interaction is often faster and more robust. In projection-based environments finger-based interaction almost reaches the task completion times and the subjective robustness of controller-based interaction if the grasping heuristics relies on our direct pinch detection. It also improves significantly by adding tactile feedback, while visual feedback proves sufficient in head-mounted displays. Our findings provide a guideline for the design of fine grain finger-based interfaces.
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A Simple Sequentially Rejective Multiple Test Procedure
Sture Holm · Scandinavian Journal of Statistics · 1979 · 21.8K citations
Two-handed direct manipulation on the responsive workbench
Lawrence D. Cutler, Bernd Frölich, Pat Hanrahan · 1997 · 206 citations · Full text