Projection-based Environments

Projection-Based Environments is an immersive installation methodology that employs projected visual and auditory outputs onto physical surfaces or spaces to dynamically alter perceptual engagement, distinguished by its reliance on spatially mapped projections to create interactive, site-specific experiential contexts.

24

Publications

1.1K

Citations

92

Authors

39

Institutions

Publications per year

2017–2026

6

Authors

92

  1. GB
    Gerd Bruder

    University of Central Florida, United States

    3 publications · 107 citations

    3

    h-index

  2. FS
    Frank Steinicke

    Universität Hamburg, Germany

    2 publications · 45 citations

    2

    h-index

  3. AL
    Anatole Lécuyer

    Institut national de recherche en sciences et technologies du numérique, France

    2 publications · 80 citations

    2

    h-index

  4. AO
    Anne‐Hélène Olivier

    Laboratoire Mouvement Sport Santé, France

    2 publications · 80 citations

    2

    h-index

  5. BF
    Bernd Froehlich

    Bauhaus-Universität Weimar, Germany

    2 publications · 95 citations

    2

    h-index

1–5 of 92

Venues

  1. PRESENCE Virtual and Augmented Reality

    2 publications · 84 citations

    2

    h-index

  2. Leonardo

    1 publications · 15 citations

    1

    h-index

  3. Journal on Computing and Cultural Heritage

    JOCCH · 1 publications · 19 citations

    1

    h-index

  4. Eurographics

    Repository · 1 publications · 31 citations

    1

    h-index

  5. Safety Science

    1 publications · 80 citations

    1

    h-index

1–5