Concepedia

Publication | Open Access

Hands on what? The relative effectiveness of physical versus virtual materials in an engineering design project by middle school children

357

Citations

24

References

2006

Year

TLDR

Hands‑on activities play an important but controversial role in early science education. The study aims to clarify the controversy by distinguishing instruction, knowledge, and material types, and to investigate the relative effectiveness of physical versus virtual materials. Seventh‑ and eighth‑grade students built and tested mousetrap cars under four conditions varying material type (physical or virtual) and constraints (fixed number of cars or fixed time). All four conditions produced equal gains in knowledge, design skill, and confidence, with girls matching boys in performance but lagging in confidence, suggesting virtual materials could be preferred for their pragmatic advantages. © 2006 Wiley Periodicals, Inc., J Res Sci Teach.

Abstract

Abstract “Hands‐on” activities play an important, but controversial, role in early science education. In this study we attempt to clarify some of the issues surrounding the controversy by calling attention to distinctions between: (a) type of instruction (direct or discovery); (b) type of knowledge to be acquired (domain‐general or domain‐specific); and (c) type of materials that are used (physical or virtual). We then describe an empirical study that investigates the relative effectiveness of the physical–virtual dimension. In the present study, seventh and eighth grade students assembled and tested mousetrap cars with the goal of designing a car that would go the farthest. Children were assigned to four different conditions, depending on whether they manipulated physical or virtual materials, and whether they had a fixed number of cars they could construct or a fixed amount of time in which to construct them. All four conditions were equally effective in producing significant gains in learners' knowledge about causal factors, in their ability to design optimal cars, and in their confidence in their knowledge. Girls' performance, knowledge, and effort were equal to boys' in all conditions, but girls' confidence remained below boys' throughout. Given the fact that, on several different measures, children were able to learn as well with virtual as with physical materials, the inherent pragmatic advantages of virtual materials in science may make them the preferred instructional medium in many hands‐on contexts. © 2006 Wiley Periodicals, Inc. J Res Sci Teach

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