Publication | Closed Access
The Reyes image rendering architecture
348
Citations
26
References
1987
Year
Unknown Venue
Geometric ModelingZ BufferRealistic RenderingMachine VisionImage AnalysisEngineeringComputer Graphic TechniqueNatural SciencesExpressive RenderingTexture LocalityComplex ImagesComputational ImagingComputer-aided DesignComputer ScienceNon-photorealistic RenderingComputational GeometryReal-time Computer GraphicComputer Vision
An architecture is presented for fast high-quality rendering of complex images. All objects are reduced to common world-space geometric entities called micropolygons, and all of the shading and visibility calculations operate on these micropolygons. Each type of calculation is performed in a coordinate system that is natural for that type of calculation. Micropolygons are created and textured in the local coordinate sysem of the object, with the result that texture filtering is simplified and improved. Visibility is calculated in screen space using stochastic point sampling with a z buffer. There are no clipping or inverse perspective calculations. Geometric and texture locality are exploited to minimize paging and to support models that contain arbitrarily many primitives.
| Year | Citations | |
|---|---|---|
Page 1
Page 1