Texture Filtering
Texture Filtering is a computational technique in computer graphics that belongs to the class of texture mapping methods, specifically designed to determine how texture pixels (texels) are sampled and combined during rendering to minimize visual artifacts such as aliasing or blurring when textures are mapped to surfaces at varying distances and angles.
88
Publications
13.4K
Citations
221
Authors
119
Institutions
Publications per year
2017–2026
20
Parents
88
Aaron Hertzmann, Charles Jacobs, Nuria Oliver et al. · 2001 · 1.6K citations
Imaging vector fields using line integral convolution
Brian Cabral, Leith Casey Leedom · 1993 · 1.3K citations · Full text
Hanspeter Pfister, Matthias Zwicker, Jeroen van Baar · 2000 · 826 citations · Full text
1–5 of 88
221
4 publications · 94 citations
4
h-index
4
h-index
4
h-index
3
h-index
3
h-index
1–5 of 221
119

Pennsylvania State University
State College, United States
4 h-index
9 publications
1.9K citations
National Aerospace University – Kharkiv Aviation Institute
Kharkiv, Ukraine
4 h-index
10 publications
236 citations
University of Chinese Academy of Sciences
Beijing, China
3 h-index
5 publications
123 citations
Wuhan University
Wuhan, China
3 h-index
13 publications
340 citations
Pohang University of Science and Technology
Pohang, South Korea
3 h-index
9 publications
981 citations
Université de Rennes
Rennes, France
3 h-index
3 publications
56 citations

Instituto Politécnico Nacional
Mexico City, Mexico
3 h-index
3 publications
56 citations

Centre National de la Recherche Scientifique
Paris, France
3 h-index
4 publications
66 citations
1–8 of 119
6 publications · 866 citations
6
h-index
5 publications · 186 citations
5
h-index
TPAMI · 3 publications · 3.3K citations
3
h-index
3 publications · 370 citations
3
h-index
3 publications · 66 citations
3
h-index
1–5