Texture Filtering

Texture Filtering is a computational technique in computer graphics that belongs to the class of texture mapping methods, specifically designed to determine how texture pixels (texels) are sampled and combined during rendering to minimize visual artifacts such as aliasing or blurring when textures are mapped to surfaces at varying distances and angles.

88

Publications

13.4K

Citations

221

Authors

119

Institutions

Publications per year

2017–2026

20

Authors

221

  1. KE
    Karen Egiazarian

    4 publications · 94 citations

    4

    h-index

  2. WE
    William E. Higgins

    Pennsylvania State University, United States

    4 publications · 784 citations

    4

    h-index

  3. RL
    Robert L. Cook

    Louisiana State University, United States

    4 publications · 781 citations

    4

    h-index

  4. SL
    Seungyong Lee

    Pohang University of Science and Technology, South Korea

    3 publications · 327 citations

    3

    h-index

  5. BV
    Benoît Vozel

    Université de Rennes, France

    3 publications · 56 citations

    3

    h-index

1–5 of 221

Venues

  1. IEEE Transactions on Image Processing

    6 publications · 866 citations

    6

    h-index

  2. Computer Graphics Forum

    5 publications · 186 citations

    5

    h-index

  3. 3

    h-index

  4. ACM SIGGRAPH Computer Graphics

    3 publications · 370 citations

    3

    h-index

  5. Computers & Graphics

    3 publications · 66 citations

    3

    h-index

1–5