2008 · 18 citations · 14 references
EducationComputer ScienceCurriculumArtificial IntelligenceArtificial Intelligence In EducationMachine LearningComputer Science EducationEducational Game DesignGame PlayingGame-based LearningArtificial Intelligence EducationComputer Science CurriculumCurriculum Integration Of GamesDigital Game-based LearningInstructional GamesMachine Learning EducationUndergraduate Computer Science EducationUndergraduate Curriculum
A student will be more likely motivated to pursue a field of study if they encounter relevant and interesting challenges early in their studies. The authors are PIs on two NSF funded course curriculum development projects (CCLI). Each project seeks to provide compelling curricular modules for use in the Computer Science classroom starting as soon as CS 1. In this paper, we describe one curriculum module which is the synergistic result of these two projects. This module provides a series of challenges for undergraduate students by using a game environment to teach machine learning and classic Artificial Intelligence concepts.
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Artificial intelligence: a modern approach
Choice Reviews Online · 1995 · 22.2K citations · Full text
Schools for thought: a science of learning in the classroom
Choice Reviews Online · 1993 · 462 citations
Using a computer game to develop advanced AI
John E. Laird · Computer · 2001 · 149 citations