Sociology of Sport Journal · 2009 · 10 citations · 20 references
Online GamingTelevised SportSports ConsumptionPervasive GameMedia TechnologyPopular CultureJournalismMedia StudiesImmersive NarrativesVirtual RealityPosthuman FutureGame DesignMedia PsychologyPosthuman Subject PositionsTheatreGame StudiesUser ExperienceGame StudySport BusinessGamesDigital EntertainmentCulturePerformance StudiesMedia DesignVernacular Game-makingVirtual WorldsVideo Game StudiesBusinessSport Video GamesSport EconomicsMass CommunicationArtsGame Industry StudiesPlayer Experience
In this article I argue that digital technologies are remediating sport in ways that invite users to adopt posthuman subject positions. The focus of my analysis is EA Sports’ “Madden NFL.” First, I explain how video games reflect qualities of immediacy and hypermediation to create immersive gaming experiences. Then I go on to show how immersion in sport video games creates a relationship to the body and the self that are categorically different from those created by televised sport. I conclude that sport media studies will benefit from further consideration of the posthuman condition.
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