HAL (Le Centre pour la Communication Scientifique Directe) · 2013 · 23 citations · 18 references
Open access
ArchitectureVisualizationComputer GraphicsReal-time RenderingRenderingImage SynthesisRay TracingShadow RenderingVolume RenderingVolumetric RenderingAtmospheric Light EffectsComputer Graphics RenderingReal-time Atmospheric RenderingReal-time ProcessingReal-time Shadow RenderingScatteringShadow PlanesSpatial Coherence
Real time rendering of atmospheric light scattering is one of the most difficult lighting effect to achieve in\ncomputer graphics. This paper presents a new real time method which renders these effects including volumetric\nshadows, which provides a great performance improvement over previous methods. Using an analytical\nexpression of the light transport equation we are able to render directly the contribution of the participating\nmedium on any surface. The rendering of shadow planes, sorted with a spatial coherence technique, and in the\nsame philosophy than the shadow volume algorithm will add the volumetric shadows. Realistic images can be\nproduced in real time for usual graphic scenes and at a high level framerate for complex scenes, allowing\nanimation of lights, objects or even participating media. The method proposed in this paper use neither\nprecomputation depending on light positions, nor texture memory.
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Ronald Fedkiw, Jos Stam, Henrik Wann Jensen · 2001 · 875 citations
Computing, Physics, Visualization +14
Modeling the motion of a hot, turbulent gas
Nick Foster, Dimitris Metaxas · 1997 · 333 citations · Full text