Publication | Open Access
Serious Games for Personal and Social Learning & Ethics: Status and Trends
39
Citations
8
References
2012
Year
EngineeringOnline GamingGame TheoryEducationCommunicationLearning In GamesFragmented DomainSerious GamesEducational GameComplete Panorama SnapshotGame DesignBehavioral SciencesSocial SkillsLearning SciencesGamificationCommunity EngagementUser ExperienceGame StudyGamesSocial ComputingSg AdoptionHuman-computer InteractionSocial Learning
The blooming growth of interest in Serious Games (SG) over the last decade spread its applicational areas into an extremely wide and fragmented domain. As a consequence, it is extremely difficult to create a complete panorama snapshot regarding the application of SGs. With this work we contribute to the de-fragmentation of the domain Personal and Social Learning & Ethics(PSLE). We established a shared vocabulary with the creation of a detailed taxonomy based on which we carried out two surveys to analyze 1) the current status, trends and gaps and 2) the barriers and facilitators of SG adoption in PSLE.
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