2004 · 12 citations · 18 references
ArchitectureVisualizationDigital RenderingReal-time RenderingRendering3D RenderingDigital PaintingImage SynthesisShading ModelsSurface ShadingTexture RenderingArtistic ExperienceNon-photorealistic ShadingShader ArtTemporal CoherenceTexture Similarity MeasuresTexture Synthesis
This paper presents several methods for shading meshes from scanned paint samples that represent dark to light transitions. Our techniques emphasize artistic control of brush stroke texture and color. We first demonstrate how the texture of the paint sample can be separated from its color gradient. We demonstrate three methods, two real-time and one off-line, for producing rendered, shaded images from the texture samples. All three techniques use texture synthesis to generate additional paint samples. Finally, we develop metrics for evaluating how well each method achieves our goal in terms of texture similarity, shading correctness and temporal coherence.
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Image quilting for texture synthesis and transfer
Alexei A. Efros, William T. Freeman · 2001 · 2.4K citations
A non-photorealistic lighting model for automatic technical illustration
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Painterly rendering for animation
Barbara J. Meier · 1996 · 363 citations · Full text
Arts, Design, Graphic Design +13
Greg Turk · 2001 · 328 citations
Emil Praun, Adam Finkelstein, Hugues Hoppe · 2000 · 316 citations · Full text