Publication | Closed Access
Virtual reality, a serious game for understanding performance and training players in sport
204
Citations
11
References
2009
Year
Online GamingSimulation Video GameKinesiologyVirtual RealityImmersive TechnologyGame DesignHealth SciencesDanceBetter UnderstandingTraining PlayersSerious GameGamesMulti-user VrSports PerformanceVr TechnologyAthletic TrainingPerformance StudiesVideo AnalysisHigh-performance SportExtended RealityHuman MovementArtsMotion GraphicsPlayer Experience
Improving performance in sports can be difficult because many biomechanical, physiological, and psychological factors come into play during competition. A better understanding of the perception-action loop employed by athletes is necessary. This requires isolating contributing factors to determine their role in player performance. Because of its inherent limitations, video playback doesn't permit such in-depth analysis. Interactive, immersive virtual reality (VR) can overcome these limitations and foster a better understanding of sports performance from a behavioral-neuroscience perspective. Two case studies using VR technology and a sophisticated animation engine demonstrate how to use information from visual displays to inform a player's future course of action.
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