2006 · 42 citations · 8 references
ArchitectureVisualization3D ModelingInteraction DesignUser Experience DesignCollaborative ManipulationCollaborative Virtual EnvironmentsCooperative ManipulationObject ManipulationVirtual Environment DesignVirtual Reality3D Manipulation Techniques3D User InteractionCollaborative Object ManipulationCollaborative Virtual RealityCrushingInteraction Technique DesignManipulationTraining Simulations
This paper describes a novel 3D interaction technique called the "SkeweR", dedicated to the 2-user collaborative manipulation of objects in virtual environments. This technique enables two users to move simultaneously the same virtual object in 3D. For this aim, each user manipulates the object by one crushing point, like handling the extremity of a skewer. The SkeweR uses only translation information from the users’ motions to change both the position and orientation of the manipulated object. By using more crushing points, this technique could easily be extended to 3 or more users. Thus, the SkeweR technique could be used to improve the collaborative manipulation of objects in numerous applications of Virtual Reality, such as: virtual prototyping, maintenance and training simulations, architectural mock-up reviews, etc.
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Collaborative virtual environments
Steve Benford, Chris Greenhalgh, Tom Rodden et al. · Communications of the ACM · 2001 · 435 citations
A Survey of 3D Interaction Techniques
Chris Hand · Computer Graphics Forum · 1997 · 283 citations
Two-handed direct manipulation on the responsive workbench
Lawrence D. Cutler, Bernd Frölich, Pat Hanrahan · 1997 · 206 citations · Full text
Two-handed virtual manipulation
Ken Hinckley, Randy Pausch, Dennis R. Proffítt et al. · ACM Transactions on Computer-Human Interaction · 1998 · 199 citations · Full text