2011 · 11 citations · 14 references
ComputingVisualization3D ModelingComputer VisionMachine Vision3D Imaging3D ReconstructionAugmented RealityDepth EstimationDepth PerceptionThree-dimensional Perception3D User InteractionAugmented Reality InterfacesDepth SensingImmersive Interaction TechniquesUser InteractionVirtual Reality Interfaces
As augmented reality (AR) applications become more common, users are expecting increasingly sophisticated experiences combining impressive visuals, interaction, and awareness of the environment. Existing technology capable of understanding user interaction and the environment is often expensive or restrictive. However the newly released Microsoft Kinect provides researchers with a low cost and widely available real time depth sensor. In this paper, we investigate using the Kinect as a means to give AR applications an understanding of the three-dimensional (3D) environment they are operating in, and support new ways for the user to interact with virtual content in a natural and intuitive way.
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Speeded-Up Robust Features (SURF)
Herbert Bay, Andreas Ess, Tinne Tuytelaars et al. · Computer Vision and Image Understanding · 2008 · 13.4K citations
Computer Graphics Forum · 2003 · 1.4K citations
Kinect Identity: Technology and Experience
Tommer Leyvand, Casey Meekhof, Yichen Wei et al. · Computer · 2011 · 140 citations
Computing, Design, Computer Vision +13