2006 · 40 citations · 13 references
EducationEducational TechnologyLinguisticsNonverbal CommunicationPhonological AwarenessTechnology-based Language TeachingConversational User InterfacesLanguage Learning ApplicationsMultimodal InstructionMultimodal InteractionSpeech InteractionSpeech RecognitionAutonomous Language LearningConversational AgentsEmbodied AgentsMultimodal Language LearningMultimodal Speech InteractionMultimodal Tutoring DialogueSpeech-based TutoringSpoken Language Tutors
Speech and language science and technology evolved under the assumption that speech was a solely auditory event. However, a burgeoning record of research findings reveals that our perception and understanding are influenced by a speaker's face and accompanying gestures, as well as the actual sound of the speech. Perceivers expertly use these multiple sources of information to identify and interpret the language input. Given the value of face-to-face interaction, our persistent goal has been to develop, evaluate, and apply animated agents to produce realistic and accurate speech. Baldi ® is an accurate threedimensional animated talking head appropriately aligned with either synthesized or natural speech. Baldi has a realistic tongue and palate, which can be shown by making his skin transparent. Based on this research and technology, we have implemented
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Brian Guenter, Cindy Grimm, Daniel N. Wood et al. · 2006 · 390 citations
Trainable videorealistic speech animation
Tony Ezzat, Gadi Geiger, Tomaso Poggio · 2002 · 306 citations · Full text
Geometry-based Muscle Modeling for Facial Animation
Kolja Kähler, Jörg Haber, Hans‐Peter Seidel · 2001 · 135 citations · Full text
Architecture, Anatomy, 3D Modeling +16