Publication | Closed Access
Fast and accurate goal-directed motion synthesis for crowds
116
Citations
35
References
2005
Year
Unknown Venue
Artificial IntelligenceCrowd SimulationEngineeringComputer AnimationIntelligent SystemsTrajectory PlanningGoal-directed Motion SynthesisRobot LearningKinematicsComputational GeometryHealth SciencesGeometric ModelingPath PlanningDanceMotion SynthesisMotion GraphComputer ScienceCrowdsourcingComputer VisionCrowd ComputingMotion PlanningExtended RealityRoboticsCharacter AnimationFast Path PlannerNavigate Characters
This paper presents a highly efficient motion synthesis algorithm that is well suited for animating large numbers of characters. Given constraints that require characters to be in specific poses, positions, and orientations in specified time intervals, our algorithm, synthesizes motions that exactly satisfy these constraints while avoiding inter-character collisions and collisions with the environment. We represent the space of possible actions with a motion graph and use search algorithms to generate motion. To provide a good initial guess for the search, we employ a fast path planner based on probabilistic roadmaps to navigate characters through complex environments. Also, unlike existing algorithms, our search process allows for smooth, continual adjustments to position, orientation, and timing. This allows us both to satisfy constraints precisely and to generate motion much faster than would otherwise be possible.
| Year | Citations | |
|---|---|---|
Page 1
Page 1