Active Learning in Higher Education · 2009 · 85 citations · 21 references
EducationHigher EducationTeachingInstructional DesignPedagogyPlay-based LearningAccess In EducationGame-based LearningSerious GamesSimulation-based InstructionSimulation-based LearningVideo Game StudiesBarriersGame-based SimulationInformal Learning EnvironmentsInterview TranscriptsRole-play SimulationSimulation GamesSimulations For LearningSimulations In Instruction
Based on a categorization of simulation and gaming barriers developed in a previous study, this work seeks to explore in greater depth the composition and nature of these obstacles. It examines the interrelationships between the barriers and the impact of other contextual factors in the pedagogic environment. A series of in-depth interviews were conducted with 11 staff involved in teaching with simulations and games within a UK higher education institution. The findings underline the significant linkages apparent between three broad barriers to teaching with simulations, games and role-play: suitability, resource and risk. Further analysis of the interview transcripts facilitated the identification of a range of mechanisms which may be employed to overcome the aforementioned barriers: freeing up academics’ time, providing training and development, enabling informal learning, providing resource support, facilitating access to networks and providing access to secondary information sources. These mechanisms are discussed and evaluated in relation to the broader educational context.
21
Qualitative Data Analysis: An Expanded Sourcebook
Journal of Environmental Psychology · 1994 · 45.6K citations
Situated Learning: Legitimate Peripheral Participation.
Maurice Bloch, Jean Lave, Étienne Wenger · Man · 1994 · 39.8K citations
Sarane Spence Boocock, E.O. Schild, James S. Coleman · Simulation & Games · 1973 · 382 citations
Jonathan Lean, Jonathan Moizer, Michael Towler et al. · Active Learning in Higher Education · 2006 · 273 citations · Full text