Publication | Closed Access
Interactive view-dependent rendering of large isosurfaces
67
Citations
18
References
2002
Year
Geometry CompressionRealistic RenderingEngineeringGeometrySubdivision SurfaceComputer-aided DesignMesh RefinementData ScienceComputational GeometryLongest Edge BisectionGeometry ProcessingGeometric ModelingExpressive RenderingComputer ScienceLarge Volume DatasetsVolume RenderingNatural SciencesMesh ReductionInteractive View-dependent Rendering
We present an algorithm for interactively extracting and rendering isosurfaces of large volume datasets in a view-dependent fashion. A recursive tetrahedral mesh refinement scheme, based on longest edge bisection, is used to hierarchically decompose the data into a multiresolution structure. This data structure allows fast extraction of arbitrary isosurfaces to within user specified view-dependent error bounds. A data layout scheme based on hierarchical space filling curves provides access to the data in a cache coherent manner that follows the data access pattern indicated by the mesh refinement.
| Year | Citations | |
|---|---|---|
Page 1
Page 1