Publication | Closed Access
Designing for Self-Efficacy in a Game Based Simulator: An Experimental Study and Its Implications for Serious Games Design
39
Citations
10
References
2008
Year
Unknown Venue
Self-efficacy MeasuresBehavioral Decision MakingSimulation Video GameSerious Games DesignSocial SciencesSelf-efficacy RefersSelf-efficacy TheoryDriver BehaviorEducational GameGame DesignFeedback SystemBehavioral SciencesGamificationDesignMotivationUser ExperienceGamesDriver PerformancePerformance StudiesDesign ThinkingExperimental StudyHuman-computer InteractionArtsSelf-efficacy
This paper presents the results of an experimental study on designing for self-efficacy in a game based driving simulator. Self-efficacy refers to how peoplepsilas beliefs in their capabilities affect their actions. The results show that the design of the feedback system can be used to increase self-efficacy measures thus affecting performance in a driving simulator environment. Self-efficacy has consequences not only for the performance of the particular task, but also for what activities he/she chooses to engage in and the persistence invested in them. Hence we find the results from this study relevant to various aspects of serious games design.
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