Learning Media and Technology · 2009 · 20 citations · 39 references
EducationEducational PsychologyPsychologyChild DevelopmentCognitive DevelopmentCognitive PsychologyGame PlayingGame-based LearningAttentionChildhood PlayGame PlayRole Schemas
Abstract This study investigated whether competitive and noncompetitive educational mathematics computer games influence four‐ to seven‐year‐old boys’ and girls’ recall of game‐playing experience. A qualitative analysis was performed to investigate what preschool children may have learned through their selective recall of game‐playing experience. A difference emerged in six‐ to seven‐year‐old boys’ and girls’ recall after playing a competitive computer mathematics game, such that boys tended to first recall the consequence of ‘winning and losing’ whereas girls of the same age focused on ‘friendship among animated characters’ in the game. Thus, the qualitative results suggest the possibility that selective attention or selective recall might be partially influenced by gender schemas. Based on the recall sequences, educational noncompetitive computer mathematics games may lead to a better learning outcome for older boys. Keywords: mathematics educationcomputer gamescomputer‐assisted learning
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Gender schema theory: A cognitive account of sex typing.
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