Publication | Closed Access
Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.
1.3K
Citations
61
References
2000
Year
Online GamingSocial PsychologyMedia ViolenceVideo GamesSocial SciencesPsychologyAggressive BehaviorAggression ManagementLong TermCognitive ScienceBehavioral SciencesOnline GamesGame StudiesVideo Game AddictionGame StudySchool ViolenceViolent Video GameBehavior CharacteristicAggressive ThoughtsPsychological ViolenceSocial BehaviorVideo Game StudiesArtsEmotionAggression
The study examined how violent video games affect aggression‑related variables. Laboratory exposure to a graphically violent video game increased aggressive thoughts and behavior. Real‑life violent video game play was linked to higher aggression and delinquency, especially among aggressive individuals and men, and was associated with lower academic achievement, supporting the General Affective Aggression Model that predicts both short‑term laboratory aggression and long‑term delinquency.
Two studies examined violent video game effects on aggression-related variables. Study 1 found that real-life violent video game play was positively related to aggressive behavior and delinquency. The relation was stronger for individuals who are characteristically aggressive and for men. Academic achievement was negatively related to overall amount of time spent playing video games. In Study 2, laboratory exposure to a graphically violent video game increased aggressive thoughts and behavior. In both studies, men had a more hostile view of the world than did women. The results from both studies are consistent with the General Affective Aggression Model, which predicts that exposure to violent video games will increase aggressive behavior in both the short term (e.g., laboratory aggression) and the long term (e.g., delinquency).
| Year | Citations | |
|---|---|---|
Page 1
Page 1