Publication | Closed Access
Interactive collision detection for complex and deformable models using programmable graphics hardware
13
Citations
38
References
2004
Year
Unknown Venue
EngineeringComputer Graphic TechniqueSimulationComputer-aided DesignProgrammable Graphics HardwareDeformable ObjectsImage AnalysisVisual ComputingModeling And SimulationKinematicsInteractive Computer GraphicComputational GeometryReal-time Computer GraphicGeometric ModelingMachine VisionComputer EngineeringInteractive Collision DetectionComputer ScienceCollision QueryDeformable ModelsComputer VisionVolume RenderingPhysically Based AnimationNatural SciencesComplex ModelsCollision DetectionRobotics
In this paper we present an interactive collision detection algorithm for complex and deformable objects. For two target models, our approach rapidly calculates their region of interests (ROI), which is the overlapping of their axis aligned bounding boxes (AABBs), in CPU. The surfaces of both models inside the ROI are then voxelized using a novel GPU-based real-time voxelization method. The resultant volumes are represented by two 2D textures in video memory. The collision query is efficiently accomplished by comparing these 2D textures in GPU. The algorithm is robust to handle arbitrary shapes, no matter geometric models are convex or concave, closed or open, rigid or deformable. Our preliminary implementation achieves interactive frame rate for complex models with up to one million triangles on commodity desktop PCs.
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