<i>Haiku</i>as a discourse regulation device: A stanza analysis of Japanese children's personal narratives

Masahiko Minami, Allyssa McCabe

Language in Society · 1991 · 94 citations · 35 references

Concepts

TL;DR

Japanese children's narratives are shaped by haiku traditions, the three‑line karuta game, and cultural empathy training (omoiyari). The study applied stanza analysis to conversational narratives from 17 children aged 5‑9. The narratives were brief, typically comprised of three distinct experiences, and each stanza contained three lines; these patterns are linked to literacy games and empathy training that facilitate reading acquisition and ambiguous discourse appreciation. The study highlights cultural discourse differences and the relationship among oral language, literacy, and literature.

Abstract

ABSTRACT Conversational narratives of 17 Japanese children aged 5 to 9 were analyzed using stanza analysis (Gee 1985; Hymes 1982). Three distinctive features emerged: (1) the narratives are exceptionally succinct; (2) they are usually free-standing collections of three experiences; (3) stanzas almost always consist of three lines. These features reflect the basic characteristics of haiku , a commonly practiced literary form that often combines poetry and narrative, and an ancient, but still ubiquitous game called karuta , which also displays three lines of written discourse. These literacy games may explain both the extraordinary regularity of verses per stanza and the smooth acquisition of reading by a culture that practices restricted, ambiguous, oral-style discourse. The structure of Japanese children's narratives must be understood within the larger context of omoiyari “empathy” training of Japanese children. Empathy training may account for the production, comprehension, and appreciation of ambiguous discourse in Japanese society. (Cultural differences in discourse style, the relationship among oral language, literacy, and literature)

References

35