British Journal of Educational Technology · 2006 · 250 citations · 28 references
EducationEducational TechnologyScience EducationPedagogyStudent EngagementVirtual Reality In EducationBehavioral EngagementEngagement AnalysisLearner Engagement ModelingVirtual RealityCompetencyExploratory Case StudyLearner EngagementMultiuser Virtual WorldsSociocultural CompetenceVirtual Reality Science Learning
Abstract Based on the exploratory study of a 3D multiuser virtual environment (3D MUVE), known as Quest Atlantis (QA), in a series of Primary Four (10‐ to 11‐year‐olds) Science lessons at Orchard Primary School in Singapore, this paper examines the issues of learning engagement and describes the socio‐cultural context of QA's implementation. The students and teacher were observed during the lessons, interviewed after, and the completed quests were analysed to determine the level of engagement achieved. A pre‐ and posttest on the Science concepts covered was also administered. A seven‐level taxonomy of engagement was used to provide the study with a more holistic perspective of engagement, together with the attempt to concretise the element of engagement into observable traits. Although there was a significant improvement of the posttest over the pretest, the level of engagement of the students was low (between 3 and 4). The lack of engagement might be a result of the distractions in the 3D MUVE, the students’ difficulty with language used in the QA, their lack of computer competency for QA tasks, and/or their inability to complete the quests’ section on reflections. The biggest challenges to the integration of QA into the Science curriculum were the interdependent issues of time (or lack of it) and ‘buy‐in’ by the school and parents.
28
Handbook of Qualitative Research
Gill Crozier, Norman K. Denzin, Yvonna S. Lincoln · British Journal of Educational Studies · 1994 · 26.7K citations
Case study research: design and methods
Simon Phelan · Evaluation & Research in Education · 2011 · 21.9K citations
Flow: the psychology of optimal experience
Choice Reviews Online · 1990 · 12.7K citations
Flow: The Psychology of Optimal Experience
Richard Buchanan, Mihály Csíkszentmihályi · Design Issues · 1991 · 9.5K citations
Marc Prensky · Computers in entertainment · 2003 · 3.1K citations
Education, Educational Psychology, Educational Technology +13