IERI Procedia · 2014 · 14 citations · 12 references
In this paper, we present a project aiming at integrating immersive virtual reality technologies into a three-dimensional virtual world. We use an educational platform vAcademia as a test bed for the project, and focus on improving the learning process and, subsequently – the outcomes. We aim at increasing the immersiveness of 3D virtual world experience by applying motion tracking for controlling the avatar and two technologies for natural navigation: immersive projection and head-mounted display. In addition, we propose the major types of learning scenarios for the use of the designed systems.
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Real-time human pose recognition in parts from single depth images
Jamie Shotton, Toby Sharp, Alex Kipman et al. · Communications of the ACM · 2013 · 2K citations
The CAVE: audio visual experience automatic virtual environment
Carolina Cruz‐Neira, Daniel J. Sandin, Thomas A. DeFanti et al. · Communications of the ACM · 1992 · 1.7K citations
Evelyn M. Boyd, Ann W. Fales · Journal of Humanistic Psychology · 1983 · 887 citations
Learning Theory, Educational Psychology, Reflective Practice +9