2000 · 239 citations · 20 references
ArchitectureComputer ScienceComputer SystemsComputer GraphicsReal-time RenderingRendering3D Animation3D RenderingAnimation RenderingNon-photorealistic RenderingPhotorealistic RenderingRendering PipelineComputer Graphics RenderingGraphics Rendering PipelinesNon-photorealistic Animation RenderingPhotorealistic AnimationReal-time 3D AnimationReal-time Non-photorealistic Rendering
Algorithms and 3D Technologies Group (G3D) Intel Architecture Labs (IAL) University of North Carolina at Chapel Hill "We're searching here, trying to get away from the cut and dried handling of
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Surface simplification using quadric error metrics
Michael Garland, Paul S. Heckbert · 1997 · 3.4K citations
Computer Graphics Forum · 2003 · 1.4K citations
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Continuous Shading of Curved Surfaces
Henri Gouraud · IEEE Transactions on Computers · 1971 · 694 citations