2012 · 12 citations · 27 references
BusinessPsychologyBehavior AnalysisGame TheoryUser Experience DesignEngagement AnalyticsGame PlayingPlay BehaviorUser Behavior AnalysisUser Engagement AnalysisVideo Game StudiesGame AnalyticsGame User Interface DesignGameplay ExperiencePlayer Behavior AnalyticsPlayer ImmersionPlayer Motivation
Using gameplay metrics to articulate player interaction within game systems has received increased interest in game studies. The value of gameplay metrics comes from a desire to empirically validate over a decade of theorization of player experience and knowledge of games as ludic systems. Taking gameplay metrics beyond formalized user testing (i.e. with the aim of improving a product) allows researchers the freedom of examining any commercially available game without the need to have access to the game's source code. This paper offers a new methodology to obtain data on player behavior, achieved through analyzing video and audio streams. Game interface features are being analyzed automatically, which are indicative of player behavior and gameplay events. This paper outlines the development of this methodology and its application to research that seeks to understand the nature of engagement and player motivations.
27
Speeded-Up Robust Features (SURF)
Herbert Bay, Andreas Ess, Tinne Tuytelaars et al. · Computer Vision and Image Understanding · 2008 · 13.4K citations
What Video Games Have to Teach Us about Learning and Literacy
Education + Training · 2004 · 6.7K citations · Full text
Hamlet on the holodeck: the future of narrative in cyberspace
Choice Reviews Online · 1997 · 2.8K citations
Robert Plutchik · American Scientist · 2001 · 1.4K citations