Publication | Closed Access
Collaborative augmented reality environments
26
Citations
17
References
2000
Year
Unknown Venue
EngineeringMixed RealityStereo ImagingStereo VisionStereo ScenesAugmented Reality GameVirtual RealityRendering TimeComputational GeometryNear ForegroundGeometric ModelingMachine VisionDesign3D VideoAugmented RealityVolume RenderingComputer VisionNatural SciencesComputer Stereo VisionExtended RealityHuman-computer InteractionTechnologyStereoscopic ProcessingReality Environments
In this work, we present a new method for displaying stereo scenes, which speeds up the rendering time of complex geometry. We first discuss a scene splitting strategy, allowing us to partition objects to the distant background or the near foreground. Furthermore, wededuce a computation rule for positioning a cutting plane in the scene.
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