Real-time Stereo Rendering

Real-Time Stereo Rendering is a computational framework within stereo rendering that enables the generation of stereo image pairs at interactive frame rates, distinguished by its emphasis on low-latency processing to support real-time visualization and user interaction in immersive applications.

36

Publications

1.1K

Citations

143

Authors

67

Institutions

Publications per year

2017–2026

12

Authors

143

  1. GL
    Gauthier Lafruit

    IMEC, Belgium

    2 publications · 44 citations

    2

    h-index

  2. AS
    Alexander Sorkine‐Hornung

    Walt Disney (United States), United States

    2 publications · 117 citations

    2

    h-index

  3. DB
    Daniele Bonatto

    Université Libre de Bruxelles, Belgium

    2 publications · 44 citations

    2

    h-index

  4. SR
    Ségolène Rogge

    Université Libre de Bruxelles, Belgium

    2 publications · 44 citations

    2

    h-index

  5. PD
    Piotr Didyk

    Max Planck Institute for Informatics, Germany

    2 publications · 95 citations

    2

    h-index

1–5 of 143

Venues

  1. 3

    h-index

  2. ACM Transactions on Graphics

    TOG · 2 publications · 51 citations

    2

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  3. Displays

    2 publications · 41 citations

    2

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  4. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 2 publications · 47 citations

    2

    h-index

  5. Signal Processing Image Communication

    2 publications · 81 citations

    2

    h-index

1–5