Stereo Rendering

Stereo Rendering is a computer graphics technique that generates two distinct perspective views of a 3D scene, one for each eye, to simulate depth perception and create a stereoscopic visual experience in immersive visualization environments.

582

Publications

29.5K

Citations

1.6K

Authors

472

Institutions

Publications per year

2017–2026

82

Authors

1.6K

  1. WJ
    Wa James Tam

    Communications Research Centre Canada, Canada

    11 publications · 997 citations

    11

    h-index

  2. LF
    Larry F. Hodges

    Georgia Institute of Technology, United States

    7 publications · 233 citations

    8

    h-index

  3. GL
    Gauthier Lafruit

    IMEC, Belgium

    7 publications · 133 citations

    7

    h-index

  4. WM
    Wojciech Matusik

    Massachusetts Institute of Technology, United States

    7 publications · 701 citations

    7

    h-index

  5. OW
    Oliver Wang

    Adobe Systems (United States), United States

    6 publications · 518 citations

    6

    h-index

1–5 of 1.6K

Venues

  1. 28

    h-index

  2. ACM Transactions on Graphics

    TOG · 18 publications · 4.6K citations

    18

    h-index

  3. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 19 publications · 1.1K citations

    16

    h-index

  4. Vision Research

    14 publications · 708 citations

    12

    h-index

  5. Computer Graphics Forum

    10 publications · 357 citations

    10

    h-index

1–5