Vehicle System Dynamics · 2012 · 124 citations · 30 references
EngineeringAutomotive EngineeringRobotics EngineeringAutonomous VehiclesGame TheoryVehicle DynamicsControl Of Dynamical SystemsControl TheoryModel Predictive ControlOptimal ControlVehicle ControlVehicle Control SystemsActive Steering ControlDriver-steering InteractionDriver-vehicle InteractionLinear-quadratic ControlPath FollowingPath Following ControlSteering System DynamicsVehicle Path Following
The paper models strategic interactions between a human driver and an active front steering controller in a path‑following task where each holds a different target path. The study extends mathematical models to represent driver steering behavior in complex driving situations. The authors develop a driver–AFS interactive steering model using a linear‑quadratic game and a non‑cooperative model‑predictive control, deriving open‑loop Nash solutions and examining the effects of path‑following weights, preview and control horizons, driver delay, and neuromuscular dynamics while recording CPU usage. Both approaches produce identical time histories and control gains, but the non‑cooperative MPC is computationally faster, adding weight on the integral of lateral displacement error eliminates steady‑state error, and longer preview horizons, higher N.
Abstract This paper is concerned with the modelling of strategic interactions between the human driver and the vehicle active front steering (AFS) controller in a path-following task where the two controllers hold different target paths. The work is aimed at extending the use of mathematical models in representing driver steering behaviour in complicated driving situations. Two game theoretic approaches, namely linear quadratic game and non-cooperative model predictive control (non-cooperative MPC), are used for developing the driver–AFS interactive steering control model. For each approach, the open-loop Nash steering control solution is derived; the influences of the path-following weights, preview and control horizons, driver time delay and arm neuromuscular system (NMS) dynamics are investigated, and the CPU time consumed is recorded. It is found that the two approaches give identical time histories as well as control gains, while the non-cooperative MPC method uses much less CPU time. Specifically, it is observed that the introduction of weight on the integral of vehicle lateral displacement error helps to eliminate the steady-state path-following error; the increase in preview horizon and NMS natural frequency and the decline in time delay and NMS damping ratio improve the path-following accuracy. Keywords: driveractive front steeringlinear quadratic gamenon-cooperative model predictive controlNash solution
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