IEEE Internet Computing · 2014 · 41 citations · 16 references
ComputingCloud ComputingInformation TechnologyCloud ArchitectureCloud InfrastructureHeterogeneous ComputingCloud Infrastructure DesignCloud Resource ManagementCloud VirtualizationMulti-cloud ArchitectureScalability ArchitectureVideo Game StudiesCloud Application ArchitectureCloud Computing ResourcesCloud Resource AllocationElastic Cloud DeploymentGame Platforms
The gaming landscape is shifting toward heterogeneous devices, making concurrent high‑playability challenging, and current research focuses mainly on streaming‑based cloud gaming, a limited subset of cloud game architecture. The authors aim to design a comprehensive cloud‑game architecture that leverages elastic cloud resources to improve interactive gaming quality, addressing open issues arising from cloud‑game integration. They propose integrating cloud and game research techniques into a unified architecture to enhance online gaming quality.
The computer game landscape is changing: people play games on multiple computing devices with heterogeneous form-factors, capability, and connectivity. Providing high playability on such devices concurrently is difficult. To enhance the gaming experience, designers could leverage abundant and elastic cloud resources, but current cloud platforms aren't optimized for highly interactive games. Existing studies focus on streaming-based cloud gaming, which is a special case for the more general cloud game architecture. The authors explain how to integrate techniques from the cloud and game research communities into a complete architecture for enhanced online gaming quality. They examine several open issues that appear only when clouds and games are put together.
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