Game Platforms
Game Platforms is a technological infrastructure that enables the execution, distribution, and interaction with video games, distinguished by its specific hardware, software, or network ecosystem supporting game development, delivery, and player engagement.
168
Publications
8.2K
Citations
500
Authors
225
Institutions
Publications per year
2017–2026
66
Variants
Gaming Platforms
Parents
168
Racing the beam: the Atari video computer system
Choice Reviews Online · 2009 · 328 citations
Cloud gaming: architecture and performance
Ryan Shea, Jiangchuan Liu, Edith C.‐H. Ngai et al. · IEEE Network · 2013 · 292 citations
1–5 of 168
500
5
h-index
4
h-index
4
h-index
4
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4
h-index
1–5 of 500
225
University of California, Santa Cruz
Santa Cruz, United States
6 h-index
17 publications
911 citations
National Tsing Hua University
Hsinchu, Taiwan
4 h-index
4 publications
310 citations

Open University of the Netherlands
Heerlen, The Netherlands
4 h-index
15 publications
908 citations
Eindhoven University of Technology
Eindhoven, The Netherlands
3 h-index
8 publications
233 citations
Simon Fraser University
Burnaby, Canada
3 h-index
8 publications
1.7K citations
Queen's University
Kingston, Canada
3 h-index
9 publications
384 citations
Institute of Information Science, Academia Sinica
Taipei, Taiwan
3 h-index
3 publications
269 citations

University of British Columbia
Vancouver, Canada
3 h-index
6 publications
674 citations
1–8 of 225
CRO · 4 publications · 442 citations
4
h-index
3 publications · 38 citations
3
h-index
IJCGT · 3 publications · 154 citations
3
h-index
2 publications · 129 citations
2
h-index
IJSG · 2 publications · 118 citations
2
h-index
1–5