Publication | Open Access
Augmented Reality in Education: Current Technologies and the Potential for Education
503
Citations
6
References
2012
Year
E-learningEngineeringEducationEducational ApplicationTeacher EducationInteractive LearningAugmented Reality GameVirtual RealityAr TechnologyImmersive TechnologyInstructional TechnologyVirtual ClassroomUbiquitous LearningCurrent TechnologiesEducational ContentAugmented RealityVirtual WorldsExtended RealityComputer-based EducationTechnology
Augmented Reality blends physical and virtual worlds, offering continuous, implicit user control and interactivity that can enhance the effectiveness and attractiveness of teaching and learning compared to traditional two‑dimensional media. This paper introduces AR technology and explores its educational possibilities. The authors discuss key AR technologies and methods relevant to educational contexts.
Although the physical world is three-dimensional, mostly we prefer to use two-dimensional media in education. The combination of AR technology with the educational content creates new type of automated applications and acts to enhance the effectiveness and attractiveness of teaching and learning for students in real life scenarios. Augmented Reality is a new medium, combining aspects from ubiquitous computing, tangible computing, and social computing. This medium offers unique affordances, combining physical and virtual worlds, with continuous and implicit user control of the point of view and interactivity. This paper provides an introduction to the technology of augmented reality (AR) and its possibilities for education. Key technologies and methods are discussed within the context of education.
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