2008 · 32 citations · 39 references
EngineeringGame TheoryEducationProgramming Language TeachingStem EducationGame-themed Programming AssignmentsIntroductory Programming ClassesEducational GameGame DesignDesignUser ExperienceLearning AnalyticsComputer ScienceFaculty MembersGamesSoftware DesignProgram AnalysisProgram ComprehensionComputer-based EducationTechnologyDigital Learning
We have designed and implemented game-themed programming assignment modules targeted specifically for adoption in existing introductory programming classes. These assignments are self-contained, so that faculty members with no background in graphics or gaming can selectively pick and choose a subset to combine with their own assignments in existing classes. This paper begins with a survey of previous results. Based on this survey, the paper summarizes the important considerations when designing materials for elective adoption. The paper then describes our design, implementation, and assessment efforts. Our result is a road map that guides faculty members in experimenting with game-themed programming assignments by incrementally adopting/customizing suitable materials for their classes.
39
From Barbie to Mortal Kombat: gender and computer games
Justine Cassell, Henry Jenkins · 1998 · 680 citations
An ACM-W literature review on women in computing
Denise Gürer, Tracy Camp · ACM SIGCSE Bulletin · 2002 · 228 citations