Publication | Open Access
The Effect of Game-Based Learning on Students’ Learning Performance in Science Learning – A Case of “Conveyance Go”
134
Citations
12
References
2013
Year
Science EducationEducation Card GameEducational PsychologyEducationLearning-by-doingLearning In GamesEducational Card GameElementary EducationStem EducationInteractive LearningStudent LearningEducational GameGame-based LearningGame DesignLearning SciencesGamificationConveyance GoPerformance StudiesArtsDigital LearningScience Learning
Many previous studies have demonstrated that learning motivation and efficiency can be enhanced through educational games, and the recent introduction of enriched gaming elements has made such games increasingly popular. The main purpose of this study was to help elementary school student learn science-related concepts by participating in an educational card game, named Conveyance Go. We then investigated the perceptions of students regarding the integration of the game into science learning as well as the educational benefits of the game with regard to learning performance. A one-group pretest- posttest design was used with eighteen 5th grade students from a single elementary school in northern Taiwan. The students demonstrated positive attitudes toward the use of the educational card game in science learning. Our results also demonstrate the effectiveness of the proposed education card game in improving the students' scientific knowledge of transport and energy.
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