The rototack

Tom Wrensch, Glenn Blauvelt, Mike Eisenberg

2000 · 14 citations · 9 references

DOIFull text

Open access

Concepts

TL;DR

The rototack is a small, robust, inexpensive, and versatile programmable craft object that provides rotational motion for turning light items or powering cams, gears, and linkages in user‑defined patterns. This paper reports progress in creating the rototack, outlining the engineering decisions and trade‑offs made in its prototype and the development of a programming language and environment for the device. The authors describe the prototype’s design, the trade‑offs considered, and the architecture of a programming language and environment that enable user‑defined motion patterns. The study demonstrates that the rototack prototype can be built with modest resources, supports programmable rotational motion, and offers a foundation for diverse educational and home‑crafting applications.

Abstract

This paper describes our progress in creating a device called a rototack. In its design, the rototack is an example of a computationally-enhanced craft item: a small, robust, inexpensive, and versatile — but also programmable — physical object for use in a variety of educational and home crafting projects. In particular, the tack is a source of rotational motion, suitable for turning light objects or for powering (e.g.) cams, gears, and linkages in complex, user-defined patterns. We describe the engineering decisions and trade-offs involved in creating our current prototype of the tack; discuss the central issues in creating a programming language and environment for the device; and sketch a variety of potential uses to which the tack might be put.

References

9