Publication | Open Access
Organizational Learning with Crowdsourcing: The Revelatory Case of LEGO
166
Citations
91
References
2014
Year
Organizational LearningEducationOrganizational BehaviorLearning OrganizationInnovation LeadershipManagementEmployee LearningOrganizational SystemsWorkplace LearningStrategyCrowdsourcingStrategic ManagementCrowd ComputingOrganizational CommunicationLego CuusooOrganization DevelopmentBusinessOpen InnovationKnowledge Management
Extant organizational learning theory conceptualizes organizational learning as an internal, member-based process, sometimes supported by, yet often independent of, IT. Recently, however, several organizations have begun to involve non-members systematically in their learning by using crowdsourcing, a form of open innovation enabled by state-of-the-art IT. We examine the phenomenon of IT-enabled organizational learning with crowdsourcing in a longitudinal revelatory case study of one such organization, LEGO (2010-14). We studied the LEGO Cuusoo crowdsourcing platform’s secret test in Japan, its widely recognized global launch, and its success in generating top-selling LEGO models. Based on an analysis of how crowdsourcing contributes to the organizational learning at LEGO, we propose the “ambient organizational learning” framework. The framework accommodates both traditional, member-based organizational learning and IT-enabled, non-member-based organizational learning with crowdsourcing.
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