Concepedia

Publication | Closed Access

A load-balancing strategy for sort-first distributed rendering

35

Citations

14

References

2004

Year

Abstract

In this paper we present a multi-threaded sort-first distributed rendering system. In order to achieve load balance among the rendering nodes, we propose a new partitioning scheme based on the rendering time of the previous frame. The proposed load-balancing algorithm is very simple to be implemented and works well for both geometry and rasterization-bound models. We also propose a strategy to assign tiles to rendering nodes that effectively uses the available graphics resources, thus improving rendering performance.

References

YearCitations

Page 1