Publication | Closed Access
A load-balancing strategy for sort-first distributed rendering
35
Citations
14
References
2004
Year
Unknown Venue
Cluster ComputingRealistic RenderingLoad Balancing (Computing)EngineeringComputer ArchitectureLoad BalanceRendering SystemRendering TimeParallel ComputingReal-time Computer GraphicMassively-parallel ComputingExpressive RenderingComputer EngineeringComputer ScienceSort-first Distributed RenderingDistributed ProcessingEdge ComputingParallel ProcessingParallel Programming
In this paper we present a multi-threaded sort-first distributed rendering system. In order to achieve load balance among the rendering nodes, we propose a new partitioning scheme based on the rendering time of the previous frame. The proposed load-balancing algorithm is very simple to be implemented and works well for both geometry and rasterization-bound models. We also propose a strategy to assign tiles to rendering nodes that effectively uses the available graphics resources, thus improving rendering performance.
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