Tile-based Rendering

Tile-Based Rendering is a computer graphics rendering architecture that partitions the image into small tiles and processes each tile separately to optimize memory bandwidth and on-chip memory usage by limiting pixel processing to local regions of the framebuffer.

39

Publications

1.6K

Citations

111

Authors

54

Institutions

Publications per year

2017–2026

9

Authors

111

  1. IA
    Iosif Antochi

    Delft University of Technology, Netherlands

    3 publications · 37 citations

    3

    h-index

  2. CS
    Claudio Silva

    New York University, United States

    3 publications · 90 citations

    3

    h-index

  3. SV
    S. Vassiliadis

    Delft University of Technology, Netherlands

    2 publications · 25 citations

    2

    h-index

  4. JT
    James T. Klosowski

    AT&T (United States), United States

    2 publications · 48 citations

    2

    h-index

  5. CF
    Chi‐Wing Fu

    Chinese University of Hong Kong, Hong Kong SAR China

    2 publications · 35 citations

    2

    h-index

1–5 of 111

Venues

  1. ACM Transactions on Graphics

    TOG · 4 publications · 275 citations

    4

    h-index

  2. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 3 publications · 40 citations

    3

    h-index

  3. Research Repository (Delft University of Technology)

    Repository · 1 publications · 12 citations

    1

    h-index

  4. ACM SIGGRAPH Computer Graphics

    1 publications · 15 citations

    1

    h-index

  5. The Visual Computer

    1 publications · 14 citations

    1

    h-index

1–5