Tile-based Rendering
Tile-Based Rendering is a computer graphics rendering architecture that partitions the image into small tiles and processes each tile separately to optimize memory bandwidth and on-chip memory usage by limiting pixel processing to local regions of the framebuffer.
39
Publications
1.6K
Citations
111
Authors
54
Institutions
Publications per year
2017–2026
9
39
Mengbai Xiao, Chao Zhou, Yao Liu et al. · 2017 · 100 citations
Distributed Rendering for Scalable Displays
Greg Humphreys, Ian Buck, Matthew Eldridge et al. · 2000 · 93 citations
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University of Konstanz
Konstanz, Germany
3 h-index
4 publications
271 citations
Nokia (Finland)
Espoo, Finland
3 h-index
5 publications
118 citations

Tel Aviv University
Tel Aviv, Israel
2 h-index
2 publications
225 citations

Hong Kong University of Science and Technology
Hong Kong, Hong Kong
2 h-index
6 publications
138 citations
Technology Service Corporation (United States)
Silver Spring, United States
2 h-index
6 publications
156 citations

Lawrence Livermore National Laboratory
Livermore, United States
2 h-index
3 publications
43 citations
Hebrew College
Brookline, United States
2 h-index
2 publications
225 citations

Delft University of Technology
Delft, The Netherlands
2 h-index
6 publications
75 citations
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TOG · 4 publications · 275 citations
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TVCG · 3 publications · 40 citations
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Repository · 1 publications · 12 citations
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1 publications · 15 citations
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1 publications · 14 citations
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