Rasterization
Rasterization is a rendering technique within the graphics pipeline that converts geometric primitives into pixel-based images by determining which pixels are covered by each primitive and assigning appropriate color and depth values.
239
Publications
11.2K
Citations
695
Authors
236
Institutions
Publications per year
2017–2026
68
239
Interactive Rendering with Coherent Ray Tracing
Ingo Wald, Philipp Slusallek, Carsten Benthin et al. · Computer Graphics Forum · 2001 · 425 citations
1–5 of 239
695
University of North Carolina at Chapel Hill, United States
8 publications · 607 citations
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7
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6
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6
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5
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1–5 of 695
236
Stanford University
Stanford, United States
9 h-index
18 publications
858 citations
University of North Carolina at Chapel Hill
Chapel Hill, United States
9 h-index
27 publications
2.1K citations
Nvidia (United Kingdom)
Reading, United Kingdom
8 h-index
21 publications
642 citations

Saarland University
Saarbrücken, Germany
7 h-index
25 publications
2.5K citations
Adobe Systems (United States)
San Jose, United States
7 h-index
17 publications
880 citations

Chinese Academy of Sciences
Beijing, China
6 h-index
12 publications
275 citations
Intel (United Kingdom)
Swindon, United Kingdom
5 h-index
15 publications
326 citations
University of Stuttgart
Stuttgart, Germany
5 h-index
13 publications
2.2K citations
1–8 of 236
TOG · 18 publications · 1K citations
15
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12 publications · 700 citations
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TVCG · 10 publications · 356 citations
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Repository · 8 publications · 443 citations
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5 publications · 287 citations
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