2015 · 136 citations · 9 references
EngineeringRobotics EngineeringHumanoid RoboticsRoboticsVirtual Reality DesignBody ImageEmbodied InteractionImmersive EnvironmentsVirtual Environment DesignVirtual RealityVirtual WorldsAnthropomorphismAnthropomorphism AssessmentEmbodiment IllusionEmbodiment In Virtual RealityHuman-avatar InteractionVirtual AvatarsVirtual Body OwnershipVirtual Character Embodiment
In this paper we present a novel experiment to explore the impact of avatar realism on the illusion of virtual body ownership (IVBO) in immersive virtual environments, with full-body avatar embodiment and freedom of movement. We evaluated four distinct avatars (a humanoid robot, a block-man, and both male and female human adult) presenting an increasing level of anthropomorphism in their detailed compositions Our results revealed that each avatar elicited a relatively high level of illusion. However both machine-like and cartoon-like avatars elicited an equivalent IVBO, slightly superior to the human-ones. A realistic human appearance is therefore not a critical top-down factor of IVBO, and could lead to an Uncanney Valley effect.
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First Person Experience of Body Transfer in Virtual Reality
Mel Slater, Bernhard Spanlang, María V. Sánchez-Vives et al. · PLoS ONE · 2010 · 1.1K citations · Full text
Medicine, Psychology, Motor Control +13