PUB – Publications at Bielefeld University (Bielefeld University) · 2008 · 14 citations · 12 references
Open access
ComputingComputer SciencePsychologyArtificial IntelligenceHuman-robot InteractionHumanoid RoboticsAffective ComputingCognitive ModelingEmbodied InteractionEmotion PerceptionVirtual RealityVirtual WorldsCognitive Control ArchitectureEmbodied AgentsEmbodied EmotionEmotion ExpressionEmotion SynthesisEmotionsPrimary EmotionsSecondary Emotions
In order to understand and model the role of emotion in cognitive processes we attempt to integrate theoretical approaches originating from different disciplines in an implemented cognitive architecture for embodied agents. Our virtual humanoid agent Max employs this architecture to generate believable human-like behaviors in a variety of situational contexts. In this article, we describe how we go about endowing Max’s architecture with increasingly elaborated kinds of emotions – from primary emotions like happiness and fear, toward secondary emotions like hope and relief. 1
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Creating interactive virtual humans: some assembly required
Jonathan Gratch, Jeff Rickel, Elisabeth André et al. · IEEE Intelligent Systems · 2002 · 386 citations · Full text
Believable Social and Emotional Agents.
W. Scott Neal Reilly · 1996 · 375 citations