2015 · 21 citations · 12 references
EducationEducational TechnologySpecial EducationLanguage AcquisitionLearning DisabilitiesVocabulary DevelopmentDeaf StudiesEducational Game DesignGame PlayingGame-based LearningDeaf Children EducationDigital Game-based LearningGame Design For LearningIncidental Vocabulary AcquisitionL2 Vocabulary AcquisitionVocabulary Acquisition Through Input
Using computer games that support learning and teaching can offer various benefits to learners. The use of learning games can consume the attention of learners and increase their motivation and engagement which can then lead to stimulate learning. In particular, the use of learning versions of existing computer games has been found to have success in improving learners' motivation, increasing their desire to learn and making learning more enjoyable. However, most of the research to date on educational games, in particular learning versions of existing computer games, focused only on learner with typical development. Rather less is known about the designing of educational games for learners with special needs. For that, this paper presents a new educational game for deaf learners, called learning version of memory match game for deaf learners. This learning game was specially designed to foster vocabulary acquisition for deaf learners, to engage them, to keep them motivated and to render the learning experience with more fun.
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